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Game the second: Doran, the Siege Tower

After the success of the first game I was keen to have another with Doran. We shuffled up and got down to it.

The Decks: Doran, (my) Tolsimir, (my) Ghost Council, Progenitus Tokens

One the first turn, I play Forbidding Watchtower, Tolsimir lays down a Skullclamp but nothing much else goes on. Turn 2 and Ghost Council plays Serra Ascendant, placing himself clearly as Target Number One. On my next turn I Lignify the Ascendant. Next turn I play Doran, then on his turn the Ghost Council player swings into me with the Lignfied Ascendant. I can’t figure out exactly what’s going on – because it’s my deck I know he has no pumping combat tricks – so I block with Doran, and he plays Graceful Reprieve, essentially getting his Ascendant back. Well played sir!

The next turn I plainscycle a Noble Templar to get my Godless Shrine, drop it and activate the Watchtower from turn 1, crashing into Progenitus with Doran and the land, since the 6/6 lifelinking Ascendant is too big for me to handle.Β  Nothing too much of note happens, although Progenitus drops a Perilous Forays (which, by the end of the game has pulled most of the land out of his deck and was in no small part responisble for the result – it’s the first time I’ve seen it working well, and someone should probably have dealt to it before they did).

Turn 6 and I play Indomitable Ancients and Bojuka Bog (exiling Ghost Councils graveyard, as it’s the only deck with any serious graveyard shenanigans) and crack into him, since he’s been attacking with the Ascendant and has a life total in the 50’s. Tolsimir finally joins the game with a Rampaging Baloths (apparently their starting was mostly land), and Progenitus adds a Dauntless Escort to his otherwise creatureless board. On the next turn I draw one of the new additions to the deck – Sword of Light and Shadow. I attempt to equip it to Doran, but Ghost Council has the Swords to Plowshares in response (oh the irony!). Tolsimir draws a bunch of cards the next turn by playing and flashing back Chatter of the Squirrel, and clamping the tokens created, but otherwise doesn’t do anything. Ghost Council adds a Weathered Wayfarer and continues to fly over dealing the damage and gaining the life. Progenitus adds to his board with Symbiotic Wurm and Claws of Gix – bit of a combo there in itself!

Getting into the business end of the game, turn 8 sees me play Spidersilk Armor, equipping the SoLS to my Indomitable Ancients, and neatly bypassing Ghost Council’s defences to gain a bit of life and return… hey, there’s a Noble Templar in my graveyard. That seems… good πŸ™‚ Pro tip:

Sword of Light and Shadow and Noble Templar is happy good times. Also good with (as Thaumaturge points out in my last post) Evoke creatures, Transmute creatures and any cycler – imagine the damage you could do with Sword and Krosan Tusker! drools…

Tolsimir plays a land, getting another beast from Rampaging Baloths, and plays Faith’s Fetters on the still-alive Ascendant. Ghost Council plays his general, and Progenitus adds a Juniper Order Ranger, which rings alarm bells for me.

Turn 9 I play Doran, plainscycle the Templar, crash in to Ghost Council with the Ancients (now for 13!), and return the Templar again. Tolsimir plays her General plus Leyline of the Meek. Ghost Council, apparently not very happy about the pro-versus-his-deck Sword, Corrupts Doran, which I let go to the graveyard. Progentius quietly adds Eldrazi Monument to his board. Hrm.

The next turn, I cast Karador for cheap(ish), then use his ability to recast Doran from my graveyard. I smash into Ghost Council again – because of the Claws of Gix or Perilous Forays, I can’t profitably attack into Progenitus – and return Templar again to my hand. Tolsimir, on 22, casts… Storm Herd, adding 66 power of fliers to the board. The writing seems to be on the wall! Ghost Council plays Pupeteer Clique, grabbing the Symbiotic Wurm in Progenitus’ graveyard, sacrificing it immediately to Ghost Council to get himself some (ground-bound) blockers. Progenitus sacrifices one of his insects to Eldrazi Monument, then casts HIS general.

I have two choices at this point; Solar Tide for creatures power 3+, or Wrath of God. After a bit of deliberation, I choose the Solar Tide, which kills all of Tolsimir’s creatures (the Pegasi are 3/3’s due to Tolsimir and Leyline), Juniper Order Ranger and Progenitus. It leaves a bunch of Insect Tokens, and my Doran but kills my Indomitable Ancients due to the Sword pump. Tolsimir plays Seed Spark, destroying the Monument, and then Regal Force, drawing 3. Ghost Council kills Doran AGAIN, this time with Profane Command. Progenitus plays Vish Kal.

I decide I should have Wrath’ed, and do so, killing off all the other creatures. Vish Kal (and his insect friends) and Ghost Council (and HIS insect friends) have a beetle bottle stack battle, which I think Ghost Council wins in the end, and so comes back into play when I pass the turn, after playing Orchard Warden. Tolsimir, who I believe is on 5 at this point, casts a Soul Warden and Coat of Arms. Progenitus casts Living Hive and Windbrisk Raptor.

Turn 13, and I cast Doran for the fourth time this game – third from the command zone. Tolsimir casts Marshal’s Anthem, kicked twice for Regal Force and Rampaging Baloths. Ghost Council for the second turn in a row does nothing, and Progenitus rewards that by getting in with his Living Hive – making 6 6/6 insects thanks to Tolsimir’s Coat of Arms.He recasts Progenitus, and adds a Necrogenesis.

Next turn I play True Conviction, but I still only have Doran (and almost no cards in hand) so pass the turn without attacking. Tolsimir, looking increasingly dangerous, casts her own Symbiotic Wurm and Perilous Forays. She equips the Skullclamp (from turn 1!) to the Wurm and chucks it into the Perilous Forays. (For those of you keeping track at home; that’s 10 creatures and 10 life from Soul Warden this turn – a Beast from land drop, the Wurm, the seven little wurms, and the extra beast from the Forays land). Ghost Council, thankfully, has a Vindicate for the Coat of Arms before things get too wacky (for wacky, see: Dead). Progenitus plays Aura Shards, and starts taking out all the artifacts and enchantments (starting with my True Conviction, but also extending to the Marshal’s Anthem and Skullclamp) courtesy of his Necrogenesis. He kills off Ghost Council with Progenitus.

I don’t have a whole lot to add – I play a Changeling Hero, gaining some life from the Orchard Warden, then championing the Warden. Tolsimir plays Scatter the Seeds and then Stir the Pride (with entwine), but can’t gain enough life to stop Progenitus from running her over, and he does the same to me shortly thereafter when I fail to draw another kill spell for him (I only had four outs left in my deck – Marble Titan, Crime//Punishment, Decree of Pain and Pernicious Deed, two of which are kinda expensive to get a 10CMC creature)

In the end it was a game well won by Progenitus and thinking back on it, it was the Perilous Forays that really helped him get there. I’ll be keeping an eye on that in later games!

MVP: Sword of Light and Shadow.

LVP: Solidarity. I drew it, but never had a good opportunity to cast it. It’s one of the cards that didn’t make Thaum’s cut for the deck, but I left in until I get all the cards he did suggest. One day it might mean I kill someone when they don’t expect it, but probably not…

Lesson Learned: Given a choice between killing some of them, and killing them all – kill ’em all πŸ˜‰

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Posted by on March 25, 2012 in EDH/Commander, Game Report

 

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Permanent Links to my decklists

As some of you have discovered, I’ve been working on a set of pages for my decks, proposed or existing. It’s up there, and the main page has links to all my decks, what’s in them, andΒ how they’re supposed to work.Β If you hover over the main page link, you’ll also get a dropdown showing the sub-pages (which hopefully will be self-explanatory).

I’ll be updating those pages every now and then, especially when cards go on or off the Wantlist and Watchlist (which will be available for each deck… eventually.) When I make changes to the decks I’ll still post here, but I’ll also update the decklists on these pages.

 
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Posted by on March 16, 2012 in Challenge of Doom, EDH/Commander

 

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Deck Update: Tolsimir Wolfblood

I’ve had a bunch of cards around for a while that seem destined to end up in my Tolsimir deck – and as I discovered when I pulled 13 cards out to slot the 6 cards in, I still have cards in the deck I’m not very happy with. The changes here – although generally on the expensive side – should help the deck to recover more quickly from the inevitable board wipes that happen in EDH, as well as provide a little more board control. To the changes!

What’s Coming Out:

Cobra Trap – the “noncreature” clause on this always catches me out
Muraganda Petroglyphs – I’m sad to see it go, but this is too specific and too global to be any good. Will miss ya, big fella 😦
Collective Unconscious – Just costs too much. By the time I cast this, I have no mana left to do what I want with the new cards
Shield of the Oversoul – This is a deck that doesn’t need it’s General in play, and that’s the only reason to include this card, really
Nullmage Shepherd – too easily destroyed, and G/W isn’t exactly lacking in ways to kill artifacts and enchantments (see also: What’s Going In)
Seed the Land – this is not a deck that puts multiple lands into play in one turn, which makes this merely fair and even. And who wants that?

What’s Going In:

Aura Shards – the Nullmage Shepherd replacement, and much better at it too
Geist-Honoured Monk – an experiment. I like this card, and in this deck she could be very large indeed
White Sun’s Zenith – Repeatable, instant speed tokens? Yes please!
Increasing Devotion – Repeatable, sorcery speed tokens? Yeah, alright!
Nomads’ Assembly – Another experiment. It’s a bit “win more” and I realise it doesn’t actually have rebound, it has “wrath before my next upkeep” πŸ˜‰ (Also, I’m not at all convinced that apostrophe is in the correct place… An assembly belonging to a group of Nomads? Is that what they’re saying here?)
Hornet Queen – flying deathtouch. Tasty!

I’ve updated the decklist –Β  click here to see it in all it’s glory πŸ™‚

 
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Posted by on March 2, 2012 in Challenge of Doom, EDH/Commander

 

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Game Report: Sek’Kuar times 2

I played a couple of really quite interesting games last night, using my new Sek’Kuar deck (see previous post for details on the deck). To the report!

Game1: Stonebrow, (my) Omnath, Sek’Kuar, Thraximundar

The Stonebrow and Omnath decks were being piloted by a couple of new(ish) players, so I thought that Thrax, which was being run by Sam (hi Sam!) would be the big threat. Boy was I wrong… I actually stopped taking notes for this game about 6 turns in as I thought the game was over by that point. Again, I was wrong!

The first few turns for the non-Omnath players were fairly tame, but Omnath’s line of play went something like:

Ouch. Luckily for me I had a Terminate in my hand and enough blockers (due to Mogg War Marshal and Bloodthrone Vampire) that the Omnath wasn’t going to kill me. Also luckily, I killed Omnath on my turn, then Stonebrow played Wheel of Fortune to make Omnath discard the Rancor… however in response to the Wheel of Fate Omnath played Chord of Calling for… Rofellos. Oh crap…

Then replay Omnath, play Asceticism (to which I respond with Wrecking Ball), replay Omnath AGAIN before the mana runs out (now under Asceticism). OH CRAP… Thankfully he didn’t have trample at this stage. Eventually (and I may be remembering this in the wrong order) these things happened:

  • Asceticism gets killed by a Wickerbough Elder
  • Omnath gets to 45/45 (still without trample) and gets killed by something. Response: Momentous Fall. OH DOUBLE CRAP. Gain 45, draw 45 cards? Sure.
  • Play and equip Shield of Kaldra. OH TRIPLE CRAP. Neither Stonebrow nor myself can get rid of Omnath now (slim chance that I can make the player sacrifice it, but there are plenty of other creatures to go through first and my Grave Pact is in the graveyard due to the Wheel of Fate)
  • Stonebrow gets a Mana-Charged Dragon going and using mana from both of us, get Omnath down to 28 life.
  • By this stage Omnath is truly ridiculous; it’s generating ~20 mana per turn, and the big lug – still without trample – is in the hundreds
  • Omnath plays Patron of the freakin’ Orochi.
  • Omnath Genesis Waves for 20 (leaving three cards in their library) and hits three different ways to give it trample (O-Naginata, Roughshod Mentor and Horned Helm) and MARK OF SAKIKO. The writing is on the wall. Since the Dragon can kill Omnath on the next swing, Omnath swings in and kills the HELL out of Stonebrow, incidentally making Omanth a 428/425 Trampling Indesctructible Death Machine of Death.

It’s my last turn. I have Sek’Kuar, two War Marshal tokens, Fires of Yavimaya, Wickerbough Elder (used) and two Graveborn tokens in play, and Hellkite Hatchling and Natural Affinity in my hand. “All in!” I declare, casting Natural Affinity and then the Hatchling, devouring all of my non-token creatures (which now includes my lands). The end result is a 16/16 Hellkite, 17 Graveborn tokens, Sek, and two Gobbos. Unfortunately for me, the Natural Affinity gives Omnath enough lands to block with and he drops to 12, and then kills me extremely dead.

All in all this turned out to be a very enjoyable game, although not I imagine for Sam who got knocked out early and then had to watch while the remaining two of us managed to stall out the game for a while (although he did kick off another game before we finished).

Lessons Learned: Needs more ways to deal with artifacts, and more global removal (which I’m trying to get in)

MVP: Natural Affinity + Hellkite Hatchling making me a big tramply flier and 15 Graveborn tokens at the low low cost of sacrificing my lands πŸ™‚ Good endgame plan πŸ™‚

LVP: Don’t recall… I don’t remember being disappointed by anything I drew, but it was a weird game in which I was on the defensive pretty much the whole time.

Game 2: Emperor EDH

Team 1: Sisay, Damia and Momir Vig

Team 2: (my) Tolsimir, Sek’Kuar, Akroma White

We all picked our decks and then assigned team members randomly; the Captain Sisay and Damia decks are both very good, and as you’ll see the Momir deck is no slouch either. The Akroma deck is a good one but takes some time to get set up, and my Tolsimir deck is wildly variable, at the best of times. To the game!

Not too much happens early except Momir gets Thrummingbird plus Orochi Hatchery out early, and starts swinging into Akroma, proliferating the token(s) on the Hatchery. I put an end to those shenanigans by evoking Shriekmaw and killing the bird. Damia drops Bad Sygg, which starts getting him cards almost immediately when Momir attacks Akroma with a Coiling Oracle and two Snake tokens.

Sisay drops an Azusa and an extra land, but Akroma resets the board (something it is very good at) with an Akroma’s Vengeance. I gain 15 life off Deathgreeter. Go team! After the wrath, Sisay drops a Sun Titan, which gets a Loxodon Warhammer into play. Damia plays Keiga, and I drop a Gleancrawler. Not being able to attack from the General’s position is not good for my deck; it loves the red zone!

Next turn Damia plays Psychosis Crawler and then Forsee (ouch) then Momir plays his general and Forgotten Ancient. Tolsimir plays a Marshal’s Anthem, kicked once, to get Rampaging Baloths back into play.

After that Momir starts playing Mystic Snakes and Draining Whelks, and that pretty much wraps up the game. I think by the end of the game (Momir, in conjuction with two Psychosis Crawlers (a Dimir Doppelganger and a Spitting Image) kills off Akroma and then get to work on me) Momir has cast Draining Whelk three times and Mystic Snake twice… isn’t this supposed to be Elder Dragon Highlander??

I have one last big turn after a Minds Aglow where I have Insurrection in my hand, but Momir has Draining Whelk in his. I try and draw out the Whelk while still having enough mana for Insurrection, but can’t do it, and die to Minds Aglow again in Damia’s next turn.

Not such a great game, the deck didn’t really fire like it can. Also (pet peeve) I don’t particularly enjoy games where the same cards get cast again… why have a 100 card deck if you’re just going to cast the same spells? It’s not a big deal though and there were any number of ways that I would have died.

Lessons Learned: Need more graveyard removal. Don’t play this deck as an Emperor.

MVP: None. Maybe Deathgreeter πŸ˜‰

LVP: The deck may need another land or two; I was stuck on 4 for a couple of turns.

 
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Posted by on January 4, 2012 in EDH/Commander, Game Report

 

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Game Report: Tolsimir Wolfblood

This is good:

This is HILARIOUS

That is all πŸ˜‰

 
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Posted by on November 27, 2011 in EDH/Commander, Game Report

 

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Deck List – Tolsimir Wolfblood

It’s been mentioned a couple of times in game reports but I haven’t yet posted the Decklist for Tolsimir up; I’ve been trading reasonably heavily to make this better and have just made 8 changes. Notably I took out most of the Thallids, which were funny but not very good, Orocho Eggwatcher and Sarpadian Empires which were too slow, and Gleeful Sabotage which was too slow and the worst artifact/enchantment removal in the deck. The replacements are in bold below, but since this is the first time I’ve posted it up it won’t mean too much to anyone who hasn’t seen it before

The Deck

Tolsimir Wolfblood

Token Token Makers
1 Acorn Harvest
1 Ant Queen
1 Beacon of Creation
1 Chatter of the Squirrel
1 Cobra Trap
1 Fresh Meat
1 Garruk Wildspeaker (see also: Fearsome)
1 Kessig Cagebreakers
1 Living Hive
1 Mercy Killing
1 Night Soil
1 One Dozen Eyes
1 Parallel Lives
1 Pollenbright Wings
1 Psychotrope Thallid
1 Rampaging Baloths
1 Raise the Alarm
1 Scatter the Seeds
1 Seed Spark
1 Seed the Land
1 Selesnya Guildmage
1 Sprout Swarm
1 Squirrel Nest
1 Storm Herd
1 Symbiotic Beast

Making Stuff FEARSOME
1 Beastmaster Ascension
1 Coat of Arms
1 Eldrazi Monument
1 Essence of the Wild
1 Gaea’s Anthem
1 Glorious Anthem
1 Leyline of the Meek
1 Marshal’s Anthem
1 Muraganda Petroglyphs

Draw Some Cards
1 Collective Unconscious
1 Fecundity
1 Regal Force
1 Slate of Ancestry

Gain Some Life
1 Essence Warden
1 Faith’s Fetters
1 Fracturing Gust
1 Loxodon Hierarch
1 Soul Warden
1 Soul’s Attendant
1 Stir the Pride
1 Suture Priest

Other Stuff
1 Bathe in Light
1 Chord of Calling
1 Condemn
1 Day of Judgement
1 Glare of Subdual
1 Hour of Reckoning
1 Indrik Stomphowler
1 Kodama’s Reach
1 Krosan Grip
1 Nullmage Shepherd
1 Overrun
1 Oversoul of Dusk
1 Perilous Forays
1 Privileged Position
1 Relic Crush
1 Return to Dust
1 Shield of the Oversoul
1 Skullclamp
1 Swords to Plowshares

Making the Mana
1 Arctic Flats
1 Ghost Quarter
1 Gavony Township
1 Graypelt Refuge
1 Khalni Garden
1 Oran-Rief, the Vastwood
1 Saltcrusted Steppe
1 Secluded Steppe
1 Swarmyard
1 Temple Garden
1 Tranquil Thicket
1 Vitu-Ghazi, the City-Tree
13 Forest
9 Plains

Deck analysis here

Comments as always very welcome

EDIT: Another change; -1 Plains +1 Gavony Township

 
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Posted by on November 19, 2011 in Challenge of Doom, EDH/Commander

 

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Game Report: Garza Zol (again)

Made some small changes to the deck before taking it out for a whirl, since I was short on blue sources last time out:

-1 Shinka, the Bloodsoaked Keep
-1 Forgotten Cave
-1 Altar’s Reap

+1 Halimar Depths
+1 Vivid Creek
+1 Urge to Feed

Ended up being a 6 person free-for-all – I was quite enjoying it, but I think most folks got sick of this one before the end, as you’ll see later on.

The Table:
Intet, (my) Nin, Scion of the Ur-Dragon, Garza Zol, (my) Tolsimir, (my) Jaya Ballard

Intet: Land, go
Nin:
Land, Sol Ring, Signet, go.
Rest of Table: Oh shit….
Me: How come I never get that start with my own decks!

As it turned out, Nin didn’t actually have a whole lot to do, and his turn two, with 5 mana (another land) was Kami of the Crescent Moon and Darksteel Myr. The Kami of the Big Buttcrack keeps everyone with full hands, and most of us end up discarding a few cards – I get a Crystal Ball into play, and I remember keeping a Condescend for something important but then forget to use it on Intet’s Scroll Rack, and instead keep the ultra important, uh, something from Scion (the player to my right) just to get the card out of my hand and scry before I draw my next two cards.

Highlights of the early-mid game:

  • Tolsimir gets an early Suture Priest
  • Jaya gets an early Spellshock
  • Intet gets Scroll Rack
  • Nin gets…. Nin. And by my count, four of the six counters which are in the whole deck, which he uses to counter most of Intet’s stuff.
  • Scion gets…. well it’s a Dragon deck. It doesn’t get much early on
  • I gets a Crystal Ball, and a Bloodlord of Vaasgoth, although that dies before it does anything.
  • Tolsimir discovers a very well hidden combo in Seed the Land and Suture Priest (bwahahaha)
  • Jaya starts throwing her weight around, for some reason latching onto Scion and attacking him with burny burn spells (like Meteor Shower), usually fueled by Mana Geyser. This turns into a bit of theme, for some unknown reason. The spellshock – which lasts for as long as Jaya does!!! – in conjuction with the Suture Priest is keeping everyone’s life down, so pretty much everyone is in the mid-20’s before anything really useful starts happening. Tolsimir is ahead of most people due to the Suture Priest working for him.
  • I gain some life from a Falkenrath Noble, when the inevitable happens and creatures die. For a 2/2 for 4, he’s surprisingly good.
  • Intet sticks a Body Double, choosing the Iona in Scion’s graveyard, naming blue. Luckily for me I only have one blue spell in my hand (Dream Leash), but it shuts Nin down for a while.

Eventually Scion casts Wrath of God, leaving the Spellshock and Seed the Land as the only important permanents remaining. There’s a little jockeying for position, but no one seems willing or able to do anything about the Spellshock, or it’s controller, and so it keeps chip chip chipping away at peoples life totals. I jump into the lead with a Malakir Bloodwitch (more to protect against a Yosei that just hit the table than anything else) which gains me 15 while draining everyone else for 3 (I also had a Viscera Seer and Garza Zol on the table). From that point on everyone starts getting picked off – I’m on close to 40, but Jaya keeps picking on Scion, and to cut a long and not particularly exciting story short, being on three times as much life as everyone else (who are mostly in single digits by now) is enough for me to win the game. Not a particularly satisfying win, but I’ll take it!

MVP: Malakir Bloodwitch
LVP: Crossway Vampire, who I had to discard because I couldn’t find two red sources (obviously still haven’t got the mana right; I think I’ll drop a Swamp and put Shinka back in – it doesn’t come into play tapped, and I have three targets for the First Strike ability)
Close, yet so far away: Crown of Empires in play, Throne of Empires in my hand when the game ended. One day…..

 
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Posted by on November 16, 2011 in EDH/Commander, Game Report

 

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