Tag Archives: Innistrad

Something a bit different: Innistrad Draft

Just to prove this blog isn’t just about EDH 😉

Went and did an Innistrad draft tonight – drafted the worlds most powerful Werewolf deck, like, evar. I had Grizzled Outcasts, Hanweir Watchkeeps, Tormented Pariahs, Ulvenwald Mystics, Village Ironsmiths and Villagers of Estwalds…. not 1 or 2 but 3 Moonmists. 1 Full Moon’s Rise. Kessig Wolf Run.

Yeah, I went 1-2 with that pile. Turns out fliers are just more efficient and I had no removal, no fliers, and no guys with reach. Next time you see a Prey Upon, and you’re in green, TAKE IT.

Sigh. Ah well never mind. Next time I may actually get a winning record – but don’t count on it 😉


Posted by on November 5, 2011 in Draft, Game Report


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Innistrad Pre-Release, parts 1 and 2

I went to the Innistrad prerelease both Saturday and Sunday; it looks to be a very interesting set. You can’t often get much of an idea about it from sealed, but having opened quite a few boosters now (12 for the two pre-re’s, and 6 prize boosters) I think I’ve got an idea about what’s going on with it.

Humans (Mostly white, but also in green, with the occasional showing in the other colours) definitely seem to be the strongest type straight out of the gate – I’m assuming the set is going to follow the typical “trilogy” structure, where the scene is set in Act 1, everything goes pear-shaped in Act 2, and all is set right again in Act 3. Following that, I’m thinking that although White and Green (and possibly Black) are the colours to focus on in a triple-ISD draft, the next set will do a lot for Red and Blue and Black.

Have a go at this format; it’s going to be very interesting!

Pro Tips, or What I Done Learned from the Pre-release:

 – Rotting Fensnake dies to anything with First Strike
Village Ironsmith has First Strike when he’s NOT transformed, as well as when he is (facepalm)

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Posted by on September 25, 2011 in Game Report, Standard


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