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Whoops, I Did It Again…

Well that’s certainly my bad deed for the day.

SOOOOOO how about that content, huh? Yeah, uh, well….

Now, I wasn’t foolish enough to make any New Year’s Resolutions about keeping this thing here active, but I did make a resolution to finish off my Deck Building Challenge of Doom – one deck of every currently legal colour combination. For those of you following along at home, this is what I have so far:

Mono Colour (4/5)
White: Kitsune Mystic (allowed in my playgroup), Enchantments
Black: Lim-Dul the Necromancer, Zombies
Red: Jaya Ballard, Task Mage, Burn and Jaya themed (every card with Jaya Ballard flavour text that can legally go in the deck. Yes, including Mystic Compass and Melting…)
Green: Omnath, Locus of Mana, OMNATH SMASH (General Damage deck)

Allied Two Colour (2/5)
Red/Green aka Gruul: Radha, Heir to Keld, Tribal Elf/Warrior
Green/White aka Selesnya: Tolsimir Wolfblood, Tokens

Enemy Two Colour (4/5)
Black/White aka Orzhov: Ghost Council of Orzhova, Blink/Tokens
Blue/Red aka Izzet: Nin, the Pain Artist, hurting you for drawing cards. And making you draw cards.
Black/Green aka Golgari: Savra, Queen of the Golgari, Sacrifice and board control
Green/Blue aka Simic: Edric, Spymaster of Trest, Rogues and Superspies

Shard (3/5)
Blue/Black/Red ala Grixis: Jeleva, Nephalia’s Scourge, Tribal Vampires
Black/Red/Green aka Jund: Sek’Kuar, Deathkeeper, eating my own dudes for Fun and Profit and Face Smashing
Red/Green/White aka Naya: Mayael the Anima, My Friends Are Bigger Than Your Friends

Wedge (5/5) (C’mon Wizards name these things already)
White/Black/Red: Kaalia of the Vast, Demons and Dragons and Angels OH MY
RUG: Animar, Soul of Elements, Big Creatures on the Cheap
Black/Green/White: Doran, the Siege Tower, I Like Big Butts (vaguely Treefolk tribal)
Red/White/Blue: Zedruu the Greathearted, Take My Stuff
BUG: Damia, Sage of Stone, I Drop My Hand, I Pick It Up Again

I haven’t built 5-colour or colourless yet…

Since I made my resolution, I actually finished some of the half-built decks I had lying around, so these decks are now built but haven’t been tested yet:

White/Blue aka Azorius: Isperia the Inscrutable, toolbox fliers
Green/White/Blue aka Bant: Rafiq of the Many, A Rafiq Deck Like Every Other Rafiq Deck

And I’ve also started and ordered cards for Black/Red (Rakdos) which is Wort, Boggart Auntie, Goblin Tribal, and have sleeved up the White/Blue/Black (Esper) C13 Precon with Oloro, Ageless Ascetic at the helm, which I’ll be tweaking here and there. The Isperia and Wort decks make up for the otherwise lacking Allied Colour Pairs listing.

So what do I have left?

Mono-Blue
Blue/Black
White/Red
5 Colour
Colourless

Not too bad (although I am cheating on the Esper deck a bit since at this point in time it is literally just the pre-con deck).

So, I need some ideas for what I have left. Time for a poll!

The Mono-Blue options

  1. Ixidor, Reality Sculptor. I’ve tagged this one “Ixidor’s all signing, all dancing, all morph, 3-card Monte of DOOOOOM”. As many mono-U morphs as I can fit in, and as many ways to turn them face down as I can find (so far limited to Ixidron, Master of the Veil, Weaver of Lies and maaaaybe Backslide. If I’ve missed any – aside from ones that can turn themselves face down like Vesuvan Shapeshifter and Mischievous Quanar – please let me know!). This was my first idea for a mono Blue deck; I’m not a fan of decks that just counter everything and I’m a bit of a Timmy/Johnny so constantly flicking morphs up and down amuses me… Turn Weaver of Lies face up, flipping all my other morphs back down, one of which is Master of the Veil to turn Weaver of Lies face down… do it all again… But that doesn’t really get me anywhere.
  2. I have mentioned this guy before:

    I don’t think any more needs to be said 😛
  3. Born of the Gods gave us this guy

    And this spell..

    Again, not too much more to be said, I think. Leviathans, Kraken, Octopi, Serpents and Merfolk, AHOY!

The other colour combination I’m considering is Red/White. Again I have three options:

  1. Gisela, Blade of Goldnight. YAWN. But I have been thinking about this one for a while, so I’ve pretty much got it mapped out in my head. But it will look like everyone else’s Gisela deck, and that’s not a good thing.
  2. Anax and Cymede. I keep seeing all these “two target creature” spells and thinking “Hey….” This one will be about 50/50 Heroic and Battalion, and I think could be interesting… Right up until all the little solder dudes get outclassed by every other creature on the board (sometime around turn 6)…
  3. Aurelia, the Warleader. Also known as ATTTTTTACK!!!!!! ATTTTTACCKKKKK!!!!!!

So, gentle reader, I give you the chance to help me decide. Hit me up in the comments, and/or vote in the polls below!!!

Until next time (whenever that is)!

 
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Posted by on January 24, 2014 in Challenge of Doom, EDH/Commander

 

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Small update

So, I’m in the middle of typing my next epic masterpiece (Transforming Nin into Nekusar) and I realise my links to me decklists in the pages up on the top right of this site link to an OLD version of deckstats, and therefore old versions of my decks – and that the “new” version of my deck on deckstats isn’t up to date either…

Looks like I have some updating to do. Feel free to have a look at those decklists as a general guideline (the decks haven’t changed that much) but let’s consider them guidelines rather than the actual contents of the decks.

In other news the post I’m working on is turning into a bit of a monster – I’ll post it when it’s ready but that may not be for a couple more days yet… stay tuned, gentle reader!

-Stan. Uh, I mean, Matt.

 
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Posted by on October 30, 2013 in EDH/Commander

 

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Commander 2013 – good, better, best?

Much like General Damage Control, (who coincidentally have just made a very similar post to this one…) there’s nothing I like more than to complain how Wizards has dropped the ball on one thing or another, or how certain decks/cards/players are unfun or whatever.

So, here goes my list of complaints about the upcoming Commander 2013 product:

  1. Oversized Generals. A complete waste of cardboard.
  2. It’s not out yet. Why is it not out yet?
  3. Uh…….

I think this one is going to fit firmly in the “credit where credit’s due” camp. This product looks FANTASTIC. I cannot wait to get my hands on these things (and at MSRP too, thanks to my very FLGS*!)

So, for each deck I’m going to highlight my favourite new card, favourite reprinted card and (because I like to complain) my “what the hell is that in there for?”. And because I have not much of the self control, there’ll no doubt be a few honourable mentions too…

Let’s get to it!

Eternal Bargain (aka Esper, WUB)

New Card Hotness: Act of Authority

Oblivion Ring on steroids, it took me a couple of reads of this before I figured out it doesn’t have the “when Act of Authority leaves the battlefield” or “for as long as Act of Authority is on the battlefield” clause. At worst, this is a 3 mana exile spell. More than likely you’ll get to exile two things and the new owner will (possibly) exile Act of Authority, or they will continue the chain and exile something else for you. I’m very keen on this for my Zedruu deck (since it gives itself away) and also for my Kitsune Mystic enchantment deck (although it’s quite good against my Kitsune Mystic enchantment deck, so maybe not…). A very, very cool multiplayer effect, and (in my humble opinion) EDH Politics Done Right.

Old Card Sexiness: Lim Dûl’s Vault

Hands down. Every time I read that card I’m like “no way can it do all that for only 2 mana, and at instant speed!” Yet, here we are. I’ve often thought of picking one of these up and throwing it in a deck just for the sheer awesomeness of it. To be honest I’m not sure where it will go (my only U/B decks at the moment are Garza Zol/soon-to-be-Jeleva, and Damia) but I’m certain it’ll find a home.

Honourable Mention: Spinal Embrace. Creepiest. Art. Ever. And a hell of a combat trick.

Say What?!?

I really want to complain about Transguild Promenade in here. It’s a land that will never see play, ever… it puts you back two land on the turn you play it, even if it’s all things to all people after that. However, the fact that that’s pretty much the only card in here that is outright bad (Wall of Reverence? Marrow Bats? Not so bad in this deck) says a lot about how good this one is. Well played WotC, well played.

Nature of the Beast (aka Naya, RGW)

That New Card Smell: Tempt With Discovery

To be honest I struggled with this one – all the new cards in this deck are pretty good (and I know a lot of people are going ga-ga over Marath) but I’m just not excited about any of them. I like this (and the rest of the “Tempt with” cycle) as a MUCH MUCH MUCH better idea than Join Forces, and this one in particular; at worst it’s the non land-destruction version of Reap and Sow and at best you get 3 or 4 lands out (any land, and untapped!) while other people search out their Urborg or Cradle or Strip Mine or whatever. I like.

That Old Card Nostalgia: Eternal Dragon (NOW WITH NEW ART)

And ain’t it sexy? I only have one Eternal Dragon and it’s in my Mayael deck; somehow I managed to get a Japanese one and it’ll be nice to get my hands on an English version. Plus I love that art!

Honourable Mention: Wrath of God. The one, the only, when everything must die at bargain basement prices. Accept no substitutes.

Huh?: Tower of Fortunes

I get that this deck is (reasonably..) low on card draw, but this seems out of place. The only mana acceleration I can spot is Cultivate and the Tempter, above – there’s lots of landcycling and Sprouting Vines, but they don’t actually accelerate you any. The Tower is ridiculously expensive and comes right at the time when you’d want to be landing Big Huge Creatures, not something that you have to sink 12 mana into to get four cards. A real head scratcher, for me.

Power Hungry (aka Jund, BRG)

Hot New Thing: Prossh, Skyraider of Kher

Prossh has the honour of being the only General on the front of the box to make this list (although it’s very close in UBR’s case, see below). Having said that, he’s not going to be at the head of any of my decks; he is however going straight into my Sek’Kuar deck as a source of multiple creatures and a free sac outlet. He will (in all likelihood) only ever make 6 Kobolds, but a 5/5 flyer with six little sacrificial buddies isn’t exactly a bad deal. I like me some Dragons and this guy is pretty cool, even if he’s not exactly the most powerful Angry Red Flier ever printed.

Honourable Mention: Fell Shepherd. This guy is going to be reasonably insane in my Savra deck.

Old Flame(s): Waaaay too many to choose from

But I’m going to go with Goblin Sharpshooter. I’ve been after one of these for a really long time and getting him in a modern border is just icing to go on the pew-pew-pew cake. He’ll be going into my BR Wort deck when I build it but for now he can also go into Sek’Kuar, a deck where the untap potential of this guy is just this side of (does the math) lots and lots.

Honourable Mentions: Hoo boy. Endless Cockroaches, Hua Tuo, Foster, Goblin Bombardment, Night Soil in a new border, Reincarnation (in a new border and with fixed wording) and Tooth and Claw. This one’s a doozy! Also a big shout out to Silklash Spider who may be my favourite green creature ever.

I don’t geddit: Hunted Troll

Sure I get the appeal of an undercosted beater and in multiplayer you can give the Faeries to a friend, but compared to the rest of this deck he seems to be in here for no really good reason. I guess the same could be said for Jund Charm too – none of it’s modes are particularly relevant to the game plan, and it seems like it’s in here because it’s the right colours. These are, however, small concerns.

Mind Seize (aka Grixis, UBR)

This deck is weird. It doesn’t seem to have a plan. All the rest clearly do but this one seems to be a strange, clunky combination of stall, card draw and creature kill. Does it want to win with Jeleva exiling everyone’s libraries? Is it a mill deck? Does it want the opponents to die of old age? I have no idea.

New and Improved: Nekusar, the Mindrazer

The star of my last post, and the reason I started posting again. This guy is going to vastly improve my Nin, the Pain Artist deck by taking over as General. Perfect fit for what I want that deck to do, which is make my opponents draw cards and punish them for it (what some people call “Group Slug” as opposed to “Group Hug”). Windmill slam, get-out-of-my-thoughts, perfect strike.

Old and Reliable: Strategic Planning

Looking at this decklist, it’s by far the one I’m the least excited about. The only other card I’m really excited to see in here is Decree of Pain in modern border for the first time (no, I do not count Commander’s so-called Arsenal). Seeing the Portal Reprint in here is pretty cool, and seeing three cards while stocking your graveyard (even in blue) is pretty good.

Dazed and Confused: Most of the rest of the deck…

But especially Vampire Nighthawk. Not sure what this guy is supposed to achieve…. also I get why Arcane Melee is in there, but Arcane Melee and Cruel Ultimatum are not BFF’s. Or Grixis Charm. Or Crosis’s Charm.

Evasive Maneuvers (aka Bant GWU)

New!: Djinn of Infinite Deceits

This is pretty much exactly the kind of creature I’m looking for for my Zedruu deck. A big flying wall that not only gives stuff away, but takes yours at the same time. This deck has a lot of very good cards, but I’m not that interested in good cards… Angel of Finality, Restore, and Unexpectedly Absent will all see actual play, but it’s the big janky flyer that intrigues me.

Old!: Lu Xun, Scholar General

Another portal card that I would never be able to get my hands on (and I live in one of the few parts of the world that Portal Three Kingdoms was actually available, albeit before I was playing), this guy is going straight into my Edric deck.

Honourable Mentions: Karmic Guide, Mirror Entity, Rubinia Soulsinger (in a new frame with very nice new art), and Thousand-Year Elixir, which for some reason is still a $5 card. Oh, and Borrowing 100,000 Arrows, even if only for the name.

Bad!: Leonin Bladetrap

The number of times this is going to be relevant is on the conservative side of 1. Bad, bad card.

Well, that’s more than enough from me. What are you looking forward to? What don’t you like? Hit me up in the comments!

*That’s Manufacturer’s Suggested Retail Price, and Friendly Local Game Store, in case you were wondering
 
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Posted by on October 22, 2013 in EDH/Commander

 

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Permanent Links to my decklists

As some of you have discovered, I’ve been working on a set of pages for my decks, proposed or existing. It’s up there, and the main page has links to all my decks, what’s in them, and how they’re supposed to work. If you hover over the main page link, you’ll also get a dropdown showing the sub-pages (which hopefully will be self-explanatory).

I’ll be updating those pages every now and then, especially when cards go on or off the Wantlist and Watchlist (which will be available for each deck… eventually.) When I make changes to the decks I’ll still post here, but I’ll also update the decklists on these pages.

 
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Posted by on March 16, 2012 in Challenge of Doom, EDH/Commander

 

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Damia – BIG pile of cards

Well I’ve finished building Damia… 99 cards and a general. Problem is, only about 10 of the cards are land 🙂

Like I did with the Nin build, I’m turning to you guys for help – what do I cut? What have I missed? What was I thinking? I’ve divided the cards up into categories to help me see what I’ve got – despite already having too many cards in here, I’m actually pretty short on finishers here.

I’m also having a bit of a moral dilemma (of sorts) – I love me a theme deck, and I’ve been pretty vocal about my dislike of “goodstuff” decks that are only there for the general’s colours. This is rapidly turning into a goodstuff deck, mostly because I can’t think of a decent theme. I will definitely be casting Damia early and often, but at the moment it’s to take advantage of filling my hand with goodstuff cards, which to be honest I’m not too comfortable with. Having said that though, there are a lot of cards in here which key off or get better with a full hand, and wouldn’t make your usual goodstuff deck, so maybe I’m ok. What do all y’all think?

Anyway, on to the many many many cards:

Ramp

Birds of Paradise
Boreal Druid
Coiling Oracle (sometimes)
Cultivate
Dimir Signet
Dreamscape Artist (see also “Better with cards in hand”)
Edge of Autumn
Elves of Deep Shadow
Explosive Vegetation
Farseek
Fertilid
Golgari Signet
Harrow
Kodama’s Reach
Llanowar Elves
Magus of the Coffers
Mana Vault
Oracle of Mul Daya
Primeval Titan
Reap and Sow
Sakura-Tribe Elder
Search for Tomorrow (also can be played cheaply)
Simic Signet
Sol Ring
Sylvan Scrying
Wood Elves

Cards that can be played cheaply for big effect

(note on this category, especially in reference to the “traps” – I’m only playing the ones which will be reasonably easy to “trigger” so in 75% of situations I’ll get them for the reduced cost. Suspend guys go in here too, as it counts as playing them cheaply. The reason for cheap cards is so I can play the maximum number each turn for Damia to refill)

Allosaurus Rider
Animate Dead
Avatar of Woe
Baloth Cage Trap
Corpulent Corpse
Cryptoplasm
Death Rattle
Durkwood Baloth
Gastaf Shepherd*
Mortivore
Nantuko Shaman
Phantasmal Image
Outbreak
Scute Mob
Skullbriar, the Walking Grave
Stitch Together
Stitched Drake
Ulvenwald Mystics*
Vigor Mortis
Villagers of Estwald*
Vinelasher Kudzu
Vulturous Zombie
Zombify

Cards that work better on a Full Hand

Delirium Skeins
Hypergenesis (TOTALLY sick with Sages of the Anima)
Oblivion Crown (to empty my hand)
Psychosis Crawler
Sickening Shoal
Snapback
Soul Spike
Spitting Image (lots of cards = some lands = retrace)
Thoughtgorger
Trespasser il-Vec (more to empty my hand pre-Damia than anything else if I want to trade my hand in)
Urborg Syphon-Mage
Wild Mongrel

Cards that are useful when not in my hand

This is a hard one to pin down; when you see the cards here you’ll see what I mean; it means I can get them out of my hand (to draw more stuff), but they are still useful afterwards

Coffin Purge (graveyard removal)
Ice Cauldron (can literally store cards from my hand to cast later)
Seal of Doom (creature removal)
Wickerbough Elder (artifact/enchantment removal)

Goodstuff/Otherstuff

Abundance (really good with Damia)
Black Sun’s Zenith
Bottled Cloister (see below)
Bramblecrush
Crop Rotation (not ramp, but cheap and can get any land)
Cytoshape
Darksteel Plate
Deconstruct (esentially a “free” spell)
Eternal Witness
Falkenrath Noble
Indrik Stomphowler
Krosan Grip
Lightning Greaves
Moonring Mirror (works better when you’re drawing a lot of cards…)
Nezumi Graverobber
Null Profusion (has some neat little synergies with Damia)
Plaxcaster Frogling (the little frog mutant that could)
Regrowth
Rite of Replication (derp derp)
Sages of the Anima (all the creatures!)
Shriekmaw (can be played as Terror)
Syphon Mind
Teferi’s Puzzle Box (“At the beginning of your draw step… 😀 )
Trygon Predator
Unnerve
Voidslime
Vigor Mortis

Land

Barren Moor (card draw late game – I can see having lands stuck in my hand if I draw lots of them with Damia. These let me cash them in for other cards)
Breeding Pool
Command Tower
Dreadship Reef
Drowned Catacomb
Exotic Orchard
Lonely Sandbar
Overgrown Tomb
Temple of the False God
Tranquil Thicket
Twilight Mire
Woodland Cemetery

*The werewolves are an experiment. I literally have no idea how easily they’ll transform, or how easily they’ll transform back. I’m also tempted to run Ludevic’s Test Subject and/or Delver of Secrets, but I’d have to trade for both of them.

Bottled Cloister

One of those potentially disastrous cards… but if I have Cloister and Damia in play at the same time (and stack the triggers properly) I’m guaranteed to draw seven new cards with Damia, get my old hand back, and draw an extra one. The chance seems too good to pass up.

So that’s it so far; by my count it’s 90 cards plus land, so plenty of cutting to do. And I’ve probably missed some obvious things too.

Comment away!

 
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Posted by on November 22, 2011 in Challenge of Doom, EDH/Commander

 

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Deck List – Tolsimir Wolfblood

It’s been mentioned a couple of times in game reports but I haven’t yet posted the Decklist for Tolsimir up; I’ve been trading reasonably heavily to make this better and have just made 8 changes. Notably I took out most of the Thallids, which were funny but not very good, Orocho Eggwatcher and Sarpadian Empires which were too slow, and Gleeful Sabotage which was too slow and the worst artifact/enchantment removal in the deck. The replacements are in bold below, but since this is the first time I’ve posted it up it won’t mean too much to anyone who hasn’t seen it before

The Deck

Tolsimir Wolfblood

Token Token Makers
1 Acorn Harvest
1 Ant Queen
1 Beacon of Creation
1 Chatter of the Squirrel
1 Cobra Trap
1 Fresh Meat
1 Garruk Wildspeaker (see also: Fearsome)
1 Kessig Cagebreakers
1 Living Hive
1 Mercy Killing
1 Night Soil
1 One Dozen Eyes
1 Parallel Lives
1 Pollenbright Wings
1 Psychotrope Thallid
1 Rampaging Baloths
1 Raise the Alarm
1 Scatter the Seeds
1 Seed Spark
1 Seed the Land
1 Selesnya Guildmage
1 Sprout Swarm
1 Squirrel Nest
1 Storm Herd
1 Symbiotic Beast

Making Stuff FEARSOME
1 Beastmaster Ascension
1 Coat of Arms
1 Eldrazi Monument
1 Essence of the Wild
1 Gaea’s Anthem
1 Glorious Anthem
1 Leyline of the Meek
1 Marshal’s Anthem
1 Muraganda Petroglyphs

Draw Some Cards
1 Collective Unconscious
1 Fecundity
1 Regal Force
1 Slate of Ancestry

Gain Some Life
1 Essence Warden
1 Faith’s Fetters
1 Fracturing Gust
1 Loxodon Hierarch
1 Soul Warden
1 Soul’s Attendant
1 Stir the Pride
1 Suture Priest

Other Stuff
1 Bathe in Light
1 Chord of Calling
1 Condemn
1 Day of Judgement
1 Glare of Subdual
1 Hour of Reckoning
1 Indrik Stomphowler
1 Kodama’s Reach
1 Krosan Grip
1 Nullmage Shepherd
1 Overrun
1 Oversoul of Dusk
1 Perilous Forays
1 Privileged Position
1 Relic Crush
1 Return to Dust
1 Shield of the Oversoul
1 Skullclamp
1 Swords to Plowshares

Making the Mana
1 Arctic Flats
1 Ghost Quarter
1 Gavony Township
1 Graypelt Refuge
1 Khalni Garden
1 Oran-Rief, the Vastwood
1 Saltcrusted Steppe
1 Secluded Steppe
1 Swarmyard
1 Temple Garden
1 Tranquil Thicket
1 Vitu-Ghazi, the City-Tree
13 Forest
9 Plains

Deck analysis here

Comments as always very welcome

EDIT: Another change; -1 Plains +1 Gavony Township

 
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Posted by on November 19, 2011 in Challenge of Doom, EDH/Commander

 

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Bunch O’ Changes

This won’t mean a lot to a lot of people (especially since I’ve been extremely lax and haven’t actually posted links to my decklists!) but I made a bunch of changes to my decks last night. Briefly:

Omanth

– Forest
+ Patron of the Orochi

This lowers Omnath’s land count to 34 but if there’s one deck that can run on 3 lands, this is it. Patron Orochi is pretty obviously nuts in here and I’ve been trying to add one for a long time.

Kitsune Mystic

Mine Excavation, Lapse of Certainty
+ Retether, Skull of Orm

Mine Excavation was a “why not?” inclusion and although I’ve yet to draw it, the KMystic deck has very few creatures in it so the chance of conspiring it was close to zero. Retether is an obvious upgrade and again, I was just waiting to trade for one. Lapse of Certainty is one of those things no one is ever expecting, but it’s just so meh it’s not worth it. For some obscure reason I had an Italian The Dark version of Skull of Orm and never knew what it did until fairly recently, so having found it, it seems like it’s worth including in an enchantment based deck.

Jaya Ballard

Flametongue Kavu, Oni of Wild Places, Sword of Fire and Ice
+ Repercussion, Magebane Armor, Violent Eruption

People keep telling me how good Repercussion is with direct burn decks, so I got one to see. SoFI gets replaces with Magebane Armor as Jaya never attacks anyway, leaving my one and only SoFI to go into a better deck (one that uses the combat phase). Violent Eruption just because Jaya, Chandra, Wheel of Fate etc make me discard cards and I have most mono-R madness cards in here.

Mayael

Sensei’s Divining Top
+ Moldgraf Monstrosity

As good as SDT is (see next entry), when this deck draws cards it’s drawing 3 or 5 or 12 at a time and manipulating the top 3 is usually not that important. I want to try out the Monstrosity as an 8/8 trampler is nothing to be sneezed at and getting two fatties back (probably, since there’s very little other creatures in the deck) after a wrath will be good times.

Isperia

Peace and Quiet, Swans of Bryn Argoll, Reality Strobe
+ Spirit of the Hearth, Patron of the Moon, Sensei’s Divning Top

Basically took out a whole lot of cute stuff for actual good cards. I’ve drawn Peace and Quiet once and never cast it. Swans are really only good if I can damage it somehow, which this deck simply can’t do. I may put the Swans in Zedruu, as a donation target. Patron combos with Meloku and Emeria Angel, as well as accelerating me if I get a little too much land in my hand. Unlike Mayael, Isperia cares very much about the top three cards, so SDT fits much better in here.

Animar

Loaming Shaman, Fertilid, Aquastrand Spider
+ Ulamog’s Crusher, Hand of Emrakul, Great Whale

Less sure on these ones; Loaming Shaman and Fertilid definitely have their uses and I’ll be watching to see if they’re missed. The two Eldrazi are here as colourless, but not artifact, creatures which can combo with Animar and Cloudstone Curio for arbitrarily large Animar shenanigans. The Great Whale is a “fair” Palinchron (which is also in the deck).

I’ll be testing some of these out at EDH this week; I’ll try and remember to post here about how they did!

 
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Posted by on October 23, 2011 in Challenge of Doom, EDH/Commander

 

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