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Tag Archives: Animar

Permanent Links to my decklists

As some of you have discovered, I’ve been working on a set of pages for my decks, proposed or existing. It’s up there, and the main page has links to all my decks, what’s in them, andΒ how they’re supposed to work.Β If you hover over the main page link, you’ll also get a dropdown showing the sub-pages (which hopefully will be self-explanatory).

I’ll be updating those pages every now and then, especially when cards go on or off the Wantlist and Watchlist (which will be available for each deck… eventually.) When I make changes to the decks I’ll still post here, but I’ll also update the decklists on these pages.

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Posted by on March 16, 2012 in Challenge of Doom, EDH/Commander

 

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Quick Hit: Animar, Soul of Elements Decklist

Animar, Soul of Elements

This is the last of my completed decklists – except Edric, which is built (and doing surprisingly well) but not really finished. At least now I know the deckslists match what I actually have sleeved up! Now to the tweaking!

 
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Posted by on March 14, 2012 in Challenge of Doom, EDH/Commander

 

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Bonus Monday Content: The Game

A group of us went down to the local on Friday night (shout out to Aargon Games in Dunedin, yo! Yeah OK, I’ll lay off the fake bro/homey vibe there) to play some EDH while Sam was in town. First game I played was my Animar versus Sharuum versus Chorus of the Conclave… short version of that game was Sharuum won after a fairly large Open the Vaults when Sharuum had a Cranial Plating equipped and we were all out of flying blockers. Was a good, laid back game though, and Animar got to do some crazy stuff with Palinchron (without bouncing it), Great Whale, and bouncing my own Riftwing Cloudskate with Crystal Shard to repeatedly keep Scourglass off the table πŸ™‚

The second game was much more memorable, though. It was a five-way free for all, with the same three players as game 1, plus Sam, and another guy who will remain anonymous for reasons which will soon become apparent….

I was playing Sek’Kuar, Sam was playing Damia, Oscar (I think his name was Oscar, someone correct me if I’m wrong!) was playing Kresh, Sam (not that Sam) played Zedruu, and Other Guy was playing Riku. It was all fun and games, and killing stuff and swinging with stuff and so until Other Guy went

Walk the Aeons
(next turn) Get the Walk the Aeons back with something (can’t remember what), Walk the Aeons
(next turn) Beacon of Tomorrows
(next turn) Warp World

Fun ….. Thankfully Riku wasn’t in play for any of that! Somehow I managed to hit 15 out of 16 permanents, including all my colours; poor Zedruu got screwed on white, but had a Shield Sphere in play, which eventually killed him… but not before something HIGHLARIOUS (yes I spelt it like that on purpose) happened, which I shall detail in due course. Damia got very little land, but all colours, Kresh was down to about 6 or 7 permanents, and Riku had a bunch of stuff, including Djinn of Wishes. One of the permanents I got was Kessig Cagebreakers and they actually lived long enough to swing not once but twice giving me 14 wolf tokens to feed to my Scarland Thrinax if and when I needed to.

A turn or two later, Damia has a reasonably massive Lord of Extinction, and swings it and some friends into Riku. He Brainstorms putting cards on top, then activates Djinn of Wishes twice getting…

Magmatic Force (fine)
Blightsteel Colossus (What. The. Fuck.)

A couple of turns later (maybe 1) he activates the last counter on the Djinn….. and hits Phyrexian Metamorph, copying Blightsteel. Sigh…

Begin the scrambling! After the dust settles, Zedruu, he of the white mana screw, has a singular Goat token courtesy of Springjack Pasture. He also handily has a Curse of Echoes courtesy of Riku… he sacrifices the Goat to add W, and casts Path to Exile. Much hilarity ensues, as four out of five of us target Riku’s stuff (Blightsteel, Metamorph. Magmatic Force, and I can’t remember what else). Riku gets knocked out a few turns later and still can’t figure out why (apparently). Zedruu, STILL short of white mana, goes shortly after, and that leaves me, Damia and Kresh, all on single figure life totals. Damia counts his mana, and thanks to a Empty the Catacombs from Kresh, is able to cast Kira, Psychosis Crawler, and Minds Aglow for exactly enough to kill me and leave Kresh on 2. Kresh dies next turn and Sam takes out the game.

The comment was made – not by me this time! – that the Riku deck had everything you don’t want to play against – multiple extra turns, random effects, infect…. But in spite of that this game was a blast to play against 3 really cool opponents and one not so cool one. Aside from his deck, he made several play errors, and was constantly losing track of what was in play – in particular Sam’s Kira, which eventually we just stopped reminding him about and let his abilities get countered. Still, I think everyone had a good game and it was very close at the end.

 
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Posted by on February 13, 2012 in EDH/Commander, Game Report

 

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My Decks: Power Rankings

Just made this post over on mtgcommander.net, thought I may as well post it here too.

Starting from the bottom in the power stakes:

Isperia
Fun: 7
Power: 3

There’s something about this deck; it just never seems to fire. I have some quality fliers in here now (Baneslayer, Yosei, Glen Elendra Archmage) and a biggish suite of counters (about 9 in total, counting things like Draining Whelk) but I have yet to even get close to winning a game with it. I may have to look at a few other lists to see what they’re running differently, but I’ve been trying to avoid that (to me, it would feel too much like someone else’s deck. Yeah I know, I should get over myself πŸ˜‰ )

Zedruu
Fun: 6
Power: 4

This is the deck of mine that really needs the most work. It’s basically the Political Puppets precon with a few changes thrown in. I have some ideas for this, but it’ll have to wait until I take a break from actual deck building. Occasionally I’ll trade for some cards for it and chuck them in, but really I should basically redo the whole deck from the word go.

Doran,
Fun: 6
Power: 6

Treefolk Tribal. If I’m honest I went a bit overboard with the theme on this one – too many Treefolk, not enough stuff that deals with other peoples things – I have a Lignify, a Rootgrapple…… and that may be it. I have a Solar Tide that REALLY should go in here, but again this is a deck that needs 15-odd cards taken out, and 15-odd “destroy/exile target X” cards thrown in. Can attack for stupid amounts of damage fairly early on though.

Tolsimir
Fun: 7
Power: 7

Token deck. Somewhat Wrath-resistant given Fecundity, Cobra Trap, and Fresh Meat, but it needs upgrading for things like Dauntless Escort and/or Concordant Crossroads… basically things that let my “little” 3/3 or 4/4 Saproling army actually attack πŸ™‚

Kitsune Mystic
Fun: 8
Power: 6

Mono-White enchantments. I loving playing this deck, but if the the rest of the table is playing “properly” the whole thing is a 2-for-1 waiting to happen. When it goes off (usually with an Open the Vaults or Retether) the board state gets awesome πŸ™‚

Savra
Fun: 7
Power: 7

Savra is all about sacrificing my guys to keep your guys off the table – it’s not a slow grinding control deck (I can’t build – or play – those types of deck properly) but it intends to get massive Lord of Extinctions and Golgari Grave-Trolls and beat face. I’m listing this after KMystic even though it’s less fun to play because it is more powerful. The groans when Mindslicer hits the table make this deck worth playing all by itself πŸ™‚

Nin,
Fun: 8
Power: 7

My latest complete deck that I’ve actually played a game or two with. Nin can do some stupid good stuff, and is lots of fun to play. It plays the political game quite well as it can let other people draw a ton of cards, then when it’s time to pounce it can take those players out quite quickly. In theory πŸ˜‰

Kaalia
Fun: 9
Power: 7

I think – when it works – this is by far the most fun deck I have. I guess that speaks more about my inner Timmyness than anything else, but when I’m smashing peoples faces in with Demons, Dragons and Angels it make me very big happy πŸ™‚ Truth be told though, it’s not very powerful and without Kaalia it’s just an overpriced Fatty deck

Jaya
Fun: 8
Power 8

Another fun deck, this one can also take the rest of the table out pretty quickly – very low on creatures so not affected too much by boardwipes. Burn baby, Burn! πŸ˜‰

There’s a fairly major gap between the previous decks and the other 4 – All of the ones below here are capable of winning pretty consistently, although (as always) there are always improvements to be made

Ghost Council
Fun: 7
Power: 9

This deck more than any of my others has the late game sewn up. It’s all about controlling the board, and plinking away for 5 or 10 or so per combat phase. It has a “blink” theme in it, but I’ve made sure that the creatures that it can blink want to be either leaving or entering the battlefield, like Skeletal Vampire or Cloudgoat Ranger.

Omnath
Fun: 9
Power: 9

One member of our playgroup got to live the dream with Omnath last week; he managed to kill the table by turn 6, using General Damage. Essentially this is a very linear deck – make mana, make Omnath huge, give him trample/make him unblockable (Trailblazer’s Boots is tech!) and SMASH. Add mana doublers, Seedborn Muse and Patron of the Orochi for the huge lol’s. It does have the big dumb green spells like Terastodon and GWave in here, but this deck, more than any of the others is all about the General Damage. Tons of fun, and my fastest deck by quite some margin.

Mayael
Fun: 10
Power: 9

My first EDH deck, and still my favourite. What’s not to like about putting all the bestest creatures in the world in one deck (Blue and Black creatures need not apply)? Mana Mana Mana, big dude, big dude, 2 big dudes…. Love it.

Animar
Fun: 8
Power: 10

Easily my most powerful deck, I built Animar to be flat-out good while at the same time fun. It’s the only deck I purposefully built an infinite combo into (Cloudstone Curio + Animar + two Eldrazi/morphs, for an infinitely large Animar.. add Tidespout Tyrant to bounce every (targetable) permanent on the board), and it’s designed to be able to do it’s thing under duress. Having said that, you can still make a lot of crazy, silly, fun plays with this deck.

Untested
I’ve just finished a Garza Zol deck, and I’m now building Damia. From looking at it I’d say Garza is about 7 fun/6 power, and the way I’m thinking about building Damia will make it about 6 fun/8 power.

 
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Posted by on November 7, 2011 in Challenge of Doom, EDH/Commander

 

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Game Reports: Mayael and Kitsune Mystic (and Animar by proxy)

Played a couple of games tonight..

Game 1 – Mayael the Anima

vs Numot, Rorix Bladewing, (my) Doran, and Kiku

This was a case of my deck firing a little too well. First few turns went:

1) Forest, Birds of Paradise
2) Kodama’s Reach
3) Rampant Growth, Cream of the Crop
4) Fatty (Plated Slagwurm)
5) Fatty (Oversoul of Dusk)
6) Mirari’s Wake
7) Fatty Fatty (I think Mycoid Shepherd and Spectral Force)
8 ) …. etc

Needless to say everyone else freaked a little and went all defensive… then Rorix found a Strata Scythe and double strike and took me out first, just after Kiku played a kicked Sadistic Sacrament on me. 😦 Ah well, you come out that fast and people start targeting you. Unfortunately none of the other decks really got going at the same rate and so I was the obvious target, even though I was careful to only have two creatures (plus Birds) out at once. Cream of the Crop is some good, but I need to find some kind of repeatable card draw (I’m thinking Fecundity?) to pull the card immediately into my hand. This deck really needs a Scroll Rack but I just can’t find one.

As an aside, Sam (hi Sam!) was playing my Doran deck, which is pretty much Treefolk tribal and he’s decided not to play it again… I don’t think it’s that bad (decklist up later) but it is awfully reliant on keeping dudes in play, which didn’t happen a lot.

Game 2 – Kitsune Mystic

vs Damia, Stonebrow, (my) Animar, Glissa the Traitor

This was almost the exact opposite of Game 1 – I had an early Kitsune Mystic with Black Ward on it, but it dies to Fleshbag Marauder (oh the irony!) After that I draw a whole lot of nothin’ – Pacifism, Prison Term, Arrest, Stasis Cocoon, Journey to Nowhere… all of which are negated by infinite Sylvok Replica‘s from Glissa, making me an extremely sad panda.

In fact the deck works so poorly that everyone takes pity on me and leaves me alone, while they deal with each other, and especially with my Animar deck (being piloted by Sam (hi Sam!), who wanted to play a good deck after his Doran experience πŸ˜‰ ) In one turn Animar goes from 1/1 to 7/7, adding Fierce Empath, Simic Sky Swallower and a couple of friends to the board. That gets wrathed away and he sits for a while too.

Eventually I get a Sigil of the Empty Throne, a couple of Angels, and an Umbra Mystic with Serra’s Embrace and one of the Angels picks up Armored Ascension. I get in some beats, then somehow my Lost Auramancers die naturally and fetch up my True Conviction. I go from 22 to 50 in the next attack, taking out both Damia and Stonebrow. Glissa is gone by this stage, so it’s me vs Animar. Unfortunately, Animar has Tidespout Tyrant in play and Mystic Speculation in hand, so by the time he finishes bouncing all my nonland permanents, he kills me in short order. Still, my decks came 1st and 2nd in that game, even if it was through indifference πŸ˜‰

A couple of decent games, from which the moral seems to be: Don’t get ahead, lest you lose your head!

 
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Posted by on October 19, 2011 in EDH/Commander, Game Report

 

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