I find myself with nothing to complain about. This is a sad state of affairs indeed, and so I must turn to more creative endeavours! Thank you to the voters in my poll from the last post (vote now!) and I’ll be looking at one or more of those decks in the near future. In the meantime, I’m going to go through a theme deck I’ve been building off and on for a while now – a second Mono-White deck whose general (uh, Commander, I guess, but come on, he’s ACTUALLY a General!) is this guy:
Bit of a beast, this fella. A 3/3 Vigilant dude for seven isn’t exactly at the top end of the power curve. A 3/3 Vigilant indestructible dude, if we’re honest, doesn’t really cut it either (see for reference: Avacyn, Angel of Hope. For one more mana you get +5/+5, and flying, and she makes all of you shizzle indestructibizzle, my nizzle. Ahem). Bushido 5, while impressive and the highest Bushido ranking of any creature in the game, currently, is not usually going to be relevant.
So why this guy? Flavour. Story. Badassness. This is the fella that started THE war. This is the guy that brought down a plane. This is the guy who just plain refused to listen, and Kept On Fighting. One of the very few white villains in the MTG Multiverse, Konda don’t take no shit from no one.
How to best represent this? Well, I figure he’s the type of guy who’d take on the world, by himself if need be, to get the job done. He’ll put on his armour and grab his weapons, and go out and win this damn war. So that’s more or less what I’ve done with this deck. It’s a Voltron style, General damage inflicting deal, full of things a Warlord is going to need to get the Job Done(tm).
Of course no man is an Island (not after they errata’d Island Fish Jasconius, anyway…), and so Konda is going to need a little help. I’ve restricted myself to either people that are directly related to him – in one case literally! – or work with him in the storyline (OK, so I haven’t actually read the story. Wikipedia is my friend, right?). I’ve also added a few creatures that help with the Equipment and Swing gameplan. In I dived to my collection, and pulled out:
Konda, Lord of Eiganjo
Opal-Eye, Konda’s Yojimbo
General’s Kabuto (actually going to be reasonably important; it’ll stop most Exile and Tuck effects)
That Which Was Taken
I would have added Isamaru, and Michiko Konda, but I don’t own any – I will be attempting to trade for them soon.
Next on the list o’stuff were some supporting characters – some from Konda’s own story, and some from other realms. Because I’m trying to make this as themey (it’s a word!) as I can, the extra creatures here must either fit well with the deck, or with the theme. So in go:
Characters from Konda’s storyline and setting:
Masako the Humorless
Kami of Ancient Law
Takeno, Samurai General (making that Bushido 5 of Konda’s actually useful!)
Nagao, Bound by Honor
Myojin of Cleansing Fire
Samurai of the Pale Curtain
Yosei, the Morning Star
Now, you may notice some spirits on there. “What gives!” you might be screaming impotently at your computer screen. “Konda started the war against the spirits!” True, but in the story I’ve been able to find Yosei actually helped defend Eiganjo castle when the big spirit attacked it. Kami of Ancient Law has a quote about Konda right there in the flavour text, and the Myojin is a taste of things to come… more on that later. (Also, That Which Was Taken + Myojin of Cleansing Fire = BFF’s, amiright? Iright 🙂 )
Other dudes that aren’t from Konda’s timeline
So basically, dudes that get equipment, or dudes that kill everything… for some reason. Okay, so after all the dudes, the rest of the deck is Weapons of War and Killing. Everything. Hell, if I’m paying seven mana for a 3/3, I’m going to equip him up and make sure he connects! Keeping to the theme as much as possible, I’m only putting in equipment suitable for a General. With that in mind, this is the initial list:
Oathkeeper, Takeno’s Daisho
Tenza, Godo’s Maul
Hammer of Ruin
Dead-Iron Sledge (seems good when you’re indestructible 😀 )
Sword of Kaldra
and of course (you knew this was coming, right…. Worldslayer
Now we’re just about ready to go on the warpath. All we need is some way of getting through with the damage; white isn’t too big on trample effects, but there is one thing it is good at:
I could dick around with Protection style unblockability, but really let’s just keep blowing the world up while my indestructible General takes large chunks out of your life total 😉
plus the Mageta, Magus, and Myojin I already have. Should do the trick 😉
Adding those up, I have 57 non-land cards, including Konda. Normally in a mono-coloured deck I’ll try and cheat on a land or two, since it’s only the number, and not the type of land that’s going to be important. In this case though, I need to get to seven mana reliably, and then have a bunch of equip costs on top of that. So I’m going with 37 land, plus a mana rock or two. That only leaves me about 6 cards to play with. On a whim I did a search for “Metalcraft” since it seems this deck will have a lot of artifacts at any given time. In go:
One space left…. I think I’ll just chuck in Day of Destiny, just because it ain’t going in any other deck…
The manabase is going to be pretty standard – Eiganjo, Drifting Meadow, Secluded Steppe and Emeria the Sky Ruin. And lots and lots of plains.
And there we have it. Konda, in all his blasty, screw-you glory. I don’t expect this to be a good deck – if I was trying to make it good, I’d play Swords of Stuff and Junk* and Umezawa’s Jitte, and card draw and artifact removal and all that good stuff. I don’t usually play decks with this many sweepers in them, but I don’t plan on using them until the Big Guy hits the table and starts swinging.
So what’d I miss? What should I have put in? What shouldn’t I have put in? Comments below!
*Swords of Stuff and Junk (c) Cassidy McAuliffe 2011