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Game the second: Doran, the Siege Tower

25 Mar

After the success of the first game I was keen to have another with Doran. We shuffled up and got down to it.

The Decks: Doran, (my) Tolsimir, (my) Ghost Council, Progenitus Tokens

One the first turn, I play Forbidding Watchtower, Tolsimir lays down a Skullclamp but nothing much else goes on. Turn 2 and Ghost Council plays Serra Ascendant, placing himself clearly as Target Number One. On my next turn I Lignify the Ascendant. Next turn I play Doran, then on his turn the Ghost Council player swings into me with the Lignfied Ascendant. I can’t figure out exactly what’s going on – because it’s my deck I know he has no pumping combat tricks – so I block with Doran, and he plays Graceful Reprieve, essentially getting his Ascendant back. Well played sir!

The next turn I plainscycle a Noble Templar to get my Godless Shrine, drop it and activate the Watchtower from turn 1, crashing into Progenitus with Doran and the land, since the 6/6 lifelinking Ascendant is too big for me to handle.  Nothing too much of note happens, although Progenitus drops a Perilous Forays (which, by the end of the game has pulled most of the land out of his deck and was in no small part responisble for the result – it’s the first time I’ve seen it working well, and someone should probably have dealt to it before they did).

Turn 6 and I play Indomitable Ancients and Bojuka Bog (exiling Ghost Councils graveyard, as it’s the only deck with any serious graveyard shenanigans) and crack into him, since he’s been attacking with the Ascendant and has a life total in the 50’s. Tolsimir finally joins the game with a Rampaging Baloths (apparently their starting was mostly land), and Progenitus adds a Dauntless Escort to his otherwise creatureless board. On the next turn I draw one of the new additions to the deck – Sword of Light and Shadow. I attempt to equip it to Doran, but Ghost Council has the Swords to Plowshares in response (oh the irony!). Tolsimir draws a bunch of cards the next turn by playing and flashing back Chatter of the Squirrel, and clamping the tokens created, but otherwise doesn’t do anything. Ghost Council adds a Weathered Wayfarer and continues to fly over dealing the damage and gaining the life. Progenitus adds to his board with Symbiotic Wurm and Claws of Gix – bit of a combo there in itself!

Getting into the business end of the game, turn 8 sees me play Spidersilk Armor, equipping the SoLS to my Indomitable Ancients, and neatly bypassing Ghost Council’s defences to gain a bit of life and return… hey, there’s a Noble Templar in my graveyard. That seems… good 🙂 Pro tip:

Sword of Light and Shadow and Noble Templar is happy good times. Also good with (as Thaumaturge points out in my last post) Evoke creatures, Transmute creatures and any cycler – imagine the damage you could do with Sword and Krosan Tusker! drools…

Tolsimir plays a land, getting another beast from Rampaging Baloths, and plays Faith’s Fetters on the still-alive Ascendant. Ghost Council plays his general, and Progenitus adds a Juniper Order Ranger, which rings alarm bells for me.

Turn 9 I play Doran, plainscycle the Templar, crash in to Ghost Council with the Ancients (now for 13!), and return the Templar again. Tolsimir plays her General plus Leyline of the Meek. Ghost Council, apparently not very happy about the pro-versus-his-deck Sword, Corrupts Doran, which I let go to the graveyard. Progentius quietly adds Eldrazi Monument to his board. Hrm.

The next turn, I cast Karador for cheap(ish), then use his ability to recast Doran from my graveyard. I smash into Ghost Council again – because of the Claws of Gix or Perilous Forays, I can’t profitably attack into Progenitus – and return Templar again to my hand. Tolsimir, on 22, casts… Storm Herd, adding 66 power of fliers to the board. The writing seems to be on the wall! Ghost Council plays Pupeteer Clique, grabbing the Symbiotic Wurm in Progenitus’ graveyard, sacrificing it immediately to Ghost Council to get himself some (ground-bound) blockers. Progenitus sacrifices one of his insects to Eldrazi Monument, then casts HIS general.

I have two choices at this point; Solar Tide for creatures power 3+, or Wrath of God. After a bit of deliberation, I choose the Solar Tide, which kills all of Tolsimir’s creatures (the Pegasi are 3/3’s due to Tolsimir and Leyline), Juniper Order Ranger and Progenitus. It leaves a bunch of Insect Tokens, and my Doran but kills my Indomitable Ancients due to the Sword pump. Tolsimir plays Seed Spark, destroying the Monument, and then Regal Force, drawing 3. Ghost Council kills Doran AGAIN, this time with Profane Command. Progenitus plays Vish Kal.

I decide I should have Wrath’ed, and do so, killing off all the other creatures. Vish Kal (and his insect friends) and Ghost Council (and HIS insect friends) have a beetle bottle stack battle, which I think Ghost Council wins in the end, and so comes back into play when I pass the turn, after playing Orchard Warden. Tolsimir, who I believe is on 5 at this point, casts a Soul Warden and Coat of Arms. Progenitus casts Living Hive and Windbrisk Raptor.

Turn 13, and I cast Doran for the fourth time this game – third from the command zone. Tolsimir casts Marshal’s Anthem, kicked twice for Regal Force and Rampaging Baloths. Ghost Council for the second turn in a row does nothing, and Progenitus rewards that by getting in with his Living Hive – making 6 6/6 insects thanks to Tolsimir’s Coat of Arms.He recasts Progenitus, and adds a Necrogenesis.

Next turn I play True Conviction, but I still only have Doran (and almost no cards in hand) so pass the turn without attacking. Tolsimir, looking increasingly dangerous, casts her own Symbiotic Wurm and Perilous Forays. She equips the Skullclamp (from turn 1!) to the Wurm and chucks it into the Perilous Forays. (For those of you keeping track at home; that’s 10 creatures and 10 life from Soul Warden this turn – a Beast from land drop, the Wurm, the seven little wurms, and the extra beast from the Forays land). Ghost Council, thankfully, has a Vindicate for the Coat of Arms before things get too wacky (for wacky, see: Dead). Progenitus plays Aura Shards, and starts taking out all the artifacts and enchantments (starting with my True Conviction, but also extending to the Marshal’s Anthem and Skullclamp) courtesy of his Necrogenesis. He kills off Ghost Council with Progenitus.

I don’t have a whole lot to add – I play a Changeling Hero, gaining some life from the Orchard Warden, then championing the Warden. Tolsimir plays Scatter the Seeds and then Stir the Pride (with entwine), but can’t gain enough life to stop Progenitus from running her over, and he does the same to me shortly thereafter when I fail to draw another kill spell for him (I only had four outs left in my deck – Marble Titan, Crime//Punishment, Decree of Pain and Pernicious Deed, two of which are kinda expensive to get a 10CMC creature)

In the end it was a game well won by Progenitus and thinking back on it, it was the Perilous Forays that really helped him get there. I’ll be keeping an eye on that in later games!

MVP: Sword of Light and Shadow.

LVP: Solidarity. I drew it, but never had a good opportunity to cast it. It’s one of the cards that didn’t make Thaum’s cut for the deck, but I left in until I get all the cards he did suggest. One day it might mean I kill someone when they don’t expect it, but probably not…

Lesson Learned: Given a choice between killing some of them, and killing them all – kill ’em all 😉

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1 Comment

Posted by on March 25, 2012 in EDH/Commander, Game Report

 

Tags: , ,

One response to “Game the second: Doran, the Siege Tower

  1. sam

    April 21, 2012 at 9:28 am

    Given up?

     

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