I’ve had a bunch of cards around for a while that seem destined to end up in my Tolsimir deck – and as I discovered when I pulled 13 cards out to slot the 6 cards in, I still have cards in the deck I’m not very happy with. The changes here – although generally on the expensive side – should help the deck to recover more quickly from the inevitable board wipes that happen in EDH, as well as provide a little more board control. To the changes!
What’s Coming Out:
Cobra Trap – the “noncreature” clause on this always catches me out
Muraganda Petroglyphs – I’m sad to see it go, but this is too specific and too global to be any good. Will miss ya, big fella 😦
Collective Unconscious – Just costs too much. By the time I cast this, I have no mana left to do what I want with the new cards
Shield of the Oversoul – This is a deck that doesn’t need it’s General in play, and that’s the only reason to include this card, really
Nullmage Shepherd – too easily destroyed, and G/W isn’t exactly lacking in ways to kill artifacts and enchantments (see also: What’s Going In)
Seed the Land – this is not a deck that puts multiple lands into play in one turn, which makes this merely fair and even. And who wants that?
What’s Going In:
Aura Shards – the Nullmage Shepherd replacement, and much better at it too
Geist-Honoured Monk – an experiment. I like this card, and in this deck she could be very large indeed
White Sun’s Zenith – Repeatable, instant speed tokens? Yes please!
Increasing Devotion – Repeatable, sorcery speed tokens? Yeah, alright!
Nomads’ Assembly – Another experiment. It’s a bit “win more” and I realise it doesn’t actually have rebound, it has “wrath before my next upkeep” 😉 (Also, I’m not at all convinced that apostrophe is in the correct place… An assembly belonging to a group of Nomads? Is that what they’re saying here?)
Hornet Queen – flying deathtouch. Tasty!
I’ve updated the decklist – click here to see it in all it’s glory 🙂