As detailed below, my next deck will be a Superspies Edric. It’ll definitely be a bit lower on the power scale than it could be (the other option in the poll below – U/G Elves – would have been more powerful by some margin) but hopefully I can strike the right balance between power and fun… What follows below are some initial thoughts on what could and should go in it. Bullet (point) time!
- Rogues. A “tribe” that has gotten a reasonable amount of support, mostly in Lorwyn block. Unsurprisingly a lot of sneaky spy-types are rogues already, and it lets me run the Rogue-friendly (and Edric-friendly!) Cloak and Dagger. Cards of note: Blighted Agent, Cold-Eyed Selkie, Jhessian Infiltrator, Knowledge Exploitation, Looter il-Kor, Master Thief, Silhana Ledgewalker
- Thieves. Not a creature type, but there are a few Thieves in the title of some cards. Some cards that fit here: Aura Thief, Grimoire Thief, Steal Artifact, Steal Enchantment
- Ninja. What goes better with unblockable creatures? Ninja! I’ll be running all four blue Ninja if and when I get my hands on them
- Gear! What’s a spy without their gadgets? From Whispersilk Cloak to Infiltration Lens, Kill Switch to Neurok Stealthsuit, a spy’s gear is essential to complete their mission? Likewise for equipment back at base like Mimic and Evolution Vats, Minion Reflectors and Skullclamps.
OK so that’s all the obvious stuff. What’s slightly less obvious? What should I put it that’s vaguely on theme that I can use to actually close out games? Suiting up 1/1’s and 2/2’s to get in there is all well and good, but in the end I’m coming dangerously close to making another deck that doesn’t really do anything, and can be safely ignored. All going well I’ll be drawing a lot of cards with this deck; I’m already running Psychosis Crawler in a couple of decks but maybe it needs to go in here too? I’ll be putting Simic Sky Swallower in as he’s a big threat, and I can (barely) justify it’s inclusion as a mutated flying super-soldier. Or something. (The art for that guy always made me think of a flying battle station, for some reason. Maybe it’s just me).
The other issue is I’m really having issues coming up with on-theme(ish) green cards to put into the deck. Unsurprisingly, green doesn’t get a lot of sneaky spy-types…..
Because of the theme of the Magic game, my Spy Organisation (which really needs a name, or at least an A.C.R.O.N.Y.M) will be “fantasy spy” rather than “hi-tech spy”, but even so with the odd exception I can’t think of any green cards that really fit. Any suggestions?
I’ll be posting a quasi-decklist in the next week or so; in the meantime feel free to suggest cards or themes in the comments!