OK so straight on to the next one! My next general is Garza Zol, Plague Queen:
I’m going to break this bad girl down and see what jumps out at me; I really don’t know what kind of deck she wants to be the general for….
Garza Zol, Plague Queen. Not too much to work with there… maybe some reference to plague? A quick search reveals there are 15 cards with Plague in them; all black apart from Ms Zol herself. And some of them are awful (looking at you Plague Fiend). Bonus points to me if I get some plague cards in there though… As for Queen; well Royalty is a harder search to pin down, but off the top of my head you have things like Royal Assassin, Decree of <X>.
Sidebar: I just did a search for “King” and it turns out two of the Kings in Magic (Sol’Kanar and Sedris) are in the same colour combination… coincidence? (Aside from Darien, but that guy’s a masochistic jerk 😉 ). See also Prince of Thralls and Princess Lucrezia…. this is getting downright weird…
4UBR, also known as 7. Seven mana is a lot, even in EDH, even for a general. The problem with 7 to cast generals is that – when you’re not in green – you’ll only cast them once or twice before the game is over. They have to be very good, or effect the board immediately.
Sidebar number 2: My generals in my 13 decks so far (wow…) are CMC 2 (1 general), 3 (6), 4 (4) and 5 (1) and 6 (1). That’s actually surprisingly low for me, since I like my big dumb guys 🙂
UBR obviously sets my colours, and up to a point tells me what I’m going to do with the deck. Card draw and counters and fliers for blue, killing stuff for fun and profit in black and damage and haste in red, to generalise.
Vampire. Not a lot to work with here either – my first thought was to build a Vampire tribal deck. Up until Innistrad there were 62 vampires in Magic – 1 White/Black (Vish Kal), 1 Red/Black (Vampiric Dragon), 2 Blue/Black (Szadek and Morioii) 2 Blue/Black/Red (Garza and Blood Tyrant), and 56 mono-black. Kind of defeats the purpose of a multicolour EDH deck. Innistrad has kind of added 14 Vampires; 6 Red, 5 Black (one of which gets counted twice since it’s a transform card with Vampire on both sides), 1 Red/Black (Olivia Voldaren), and one which is a Vampire only when it’s transformed (Screeching Bat//Stalking Vampire). Still not a lot to work with, although some of them are quite appealing (Falkenrath Marauders and Rakish Heir seem pretty good). I may still have quite a few Vampires in the deck, but it looks like not enough to have cards that key off certain creature types.
Flying, Haste. Haste is a pretty good ability in my playgroup, especially at the time when Garza’s likely to be played – in the later stages of most of our games creatures tend to get wiped every other turn so you’re lucky to be able to swing with non-hasty creatures at all. So on one hand it’s nice to have haste and be able to swing; on the other hand if Garza gets wrathed away as soon as she hits recasting her could be a problem. Flying severely limits what can stop her getting through when she does swing, although again by that stage there are more likely to be Dragons and Demons and Big Things With Reach on the battlefield, which makes the flying less relevant than it would be earlier.
Whenever a creature dealt damage by Garza Zol, Plague Queen this turn dies, put a +1/+1 counter on Garza Zol.Whenever Garza Zol deals combat damage to a player, you may draw a card.
Whenever a creature dealt damage by Garza Zol, Plague Queen this turn dies, put a +1/+1 counter on Garza Zol.
The second ability does have that pesky “combat phase” wording, but will come in useful, especially with the flying and the haste.
What direction do you fine folks think I should go? Comment away!